V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
LearnOpenGL - Theory
V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
GGX Lighting Model
Reflectance (Cineware Surface Channel)
基于物理的渲染(PBR)白皮书(四):法线分布函数相关总结- GameRes游资网
Perceptual quality of BRDF approximations: dataset and metrics - Lavoué - 2021 - Computer Graphics Forum - Wiley Online Library
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
CS4620: Introduction to Computer Graphics
Alex Ameye on Twitter: "Added importance sampling for microfacet distribution functions, looks great. Beckmann left, blinn-phong right, using data from measured materials. https://t.co/TWTJUZmeBY" / Twitter
GitHub - stackgl/glsl-lighting-walkthrough: phong shading tutorial with glslify